• Armsman
    – Gains Stoicism (passive 25% crowd control reduction) at level 34.
    – Can additionally purchase Dashing Defense, which has had its bonus to block and parry removed
    – Removed access to Prevent Flight

 

  • Mercenary
    – Gains Stoicism (passive 25% crowd control reduction) at level 34.
    – Dual-wield defense penetration now 25% bonus instead of 50%.
    – Retains Old Frontier charge.  New Frontiers charge realm ability not implemented.
    – Prevent Flight is given at level 24.  With each hit there is a 10% chance of proccing a 25% snare.  Target must be moving.
    – Can additionally purchase Reflex Attack

 

  • Paladin
    – Can purchase Determination
    – Can additionally purchase Anger of the Gods, Vehement Renewal, and Wrath of Champions
    – Endurance range has been increased to 2000
    – Increased specialization points from 2.0 to 2.5 per level.
    – Increased damage (Table increase from 19 to 21)
    – Armor Factor (AF) buff co-exists with other buffs.  Highest level buff will be active at any given time.

 

  • Reaver
    – Can purchase Determination
    – Can additionally purchase Thornweed Field and Strike Prediction

 

  • Friar
    – Can purchase Determination.
    – Increased damage (Table increase from 19 to 21)
    – The single target spec heal costs less mana and has a shorter cast time.
    –  Given a buff-line in the Rejuvenation specialization that procs group heals from melee attacks
    – Cure Poison range 1500 -> 2000
    – Cure Disease range 1500 -> 2000
    – Level 34 staff style is now a back positional with a 60% snare for 15 seconds.
    – Can additionally purchase Mastery of Concentration, Static Tempest, and Vehemant Renewal
    – Static tempest stun duration has been reduced to 2 seconds (instead of 3 seconds)

 

  • Cleric
    – Both single target spec heals cost less mana and have a shorter cast time.
    – Both instant heal spells have a reduced cooldown.
    – Cure Nearsight at 20 heal spec (6 second fixed cast time) and 40 heal spec (3.5 second fixed cast time).
    – Cure Poison range 1500 -> 2000
    – Cure Disease range 1500 -> 2000
    – Can additionally purchase Mastery of Concentration and Perfect Recovery
    – Divine Intervention replaces Battery of Life as purchasable realm ability

 

  • Infiltrator
    – Gains Mastery of Stealth based on stealth spec
    – Dual-wield defense penetration now 25% bonus instead of 50%.
    – Can additionally purchase Viper and Strike Prediction
    – Vanish additionally makes the infiltrator undetectable for two seconds
    See Hidden has been removed from game

 

  • Scout
    – Can purchase Determination
    – Gains Mastery of Stealth based on stealth spec
    – Implemented realm abilities Long Shot and Volley
    – Critical Shot only checks for targets engaged in melee. Critical shot provide enemy target with 15 seconds of immunity critical shots.
    – Camouflage has been removed from game
    – See Hidden has been removed from game

 

  • Minstrel
    – Gains Mastery of Stealth based on stealth spec
    – Can purchase Ameliorating Melodies, which has been reduced by 25% in healing
    – Can purchase Mastery of Concentration
    – Slight reduction in stealth effectiveness against other stealthing classes
    – Minstrels can only charm at most 3 times per second.  This prevents minstrels from charming overly powerful creatures.

 

  • Necromancer 
    Necromancers received a lot of mechanic changes which most would probably consider fixes of broken behavior.- The swing delay does no longer affect when the pet will cast a spell.A single slot instant cast “Spell Queue” has
    – A single slot instant cast “spell queue” has been added.Spells that are instant cast for the pet (eg. facilitate painworking, shade casted lifedrain etc.) are added here. When the pet finishes casting a spell with cast time it will first try to execute the queued instant cast and then the spell in the normal spell queue (pet casted spells like the mana drain or PBAE). This means Facilitate Painworking can be pressed while the pet is casting and another pet casted spell can be queued, after finishing the current cast the pet will then execute facilitate painworking and then start the queued spell with FP active.If the pet is not casting but just melee swinging all instant cast spells are executed instantly. That means there is no longer the double shade casted life tap when using an abomination but instead the moment the shade spell is finished the pet will execute it. This also means that pressing facilitate painworking and starting a casted spell will just work.- Spreadheal considers the pet a valid target. -Cure Disease / Cure Poison / Demez casted on the necro will apply to the pet if it is in range and visible to the caster and the necro is not affected by the spell. Eg: necro shade AND pet are diseased -> only the shade will be cured.
    – Can additionally purchase Ichor of the Deep, Negative Maelstrom, and Volcanic Pillar
    – Ichor of the Deep, Negative Maelstrom, and Volcanic Pillar deal essence damage, and cannot critically strike

 

  • Wizard
    – Wizards have gained cold, heat, and earth debuffs in their Earth specialization line
    – Wizards have gained nearsight in their Earth specialization line
    – Can additionally purchase Decimation Trap
    – Volcanic Pillar and Decimation Trap deal essence damage, and cannot critically strike

 

  • Theurgist
    – Can additionally purchase Bedazzling Aura and Negative Maelstrom
    – Negative Maelstrom deals essence damage, and cannot critically strike

 

  • Sorcerer
    – Can additionally purchase Ichor of the Deep and Negative Maelstrom
    – Ichor of the Deep and Negative Maelstrom deal essence damage, and cannot critically strike

 

  • Cabalist
    – Can additionally purchase Bedazzling Aura and Negative Maelstrom
    – Negative Maelstrom deals essence damage, and cannot critically strike

Leave a Reply

Your email address will not be published. Required fields are marked *